2011,Indie
18 October 2011 | 0 Comments
Kung Fu Killforce is a three man project from Justin Fic (Design and Programming), Erik Skov(Art) and Blake Buck(Music). Justin Fic tells the story about how the game was made and his feeling starting up as an indie developer after being fired from his job.
Design,Indie,Student game
17 October 2011 | 0 Comments
Octodad is truly unique game about an octopus trying to live a normal life as a human being with a family in the suburbs.
2011,Design,Uncategorized
28 September 2011 | 0 Comments
Not all games are made to be played in a normal setting. This is the postmortem for Rocket Bullet Storm a game meant to be played by festival guests.
2011,Flash,iOS,Money
22 August 2011 | 0 Comments
Evil Robot Stole My Girlfriend is a very honest postmortem about what sometimes happens as a game developer.
2011,Indie
15 August 2011 | 0 Comments
The beautiful game Trauma, was a finalist in several categories of the 2010 Indie Games Festival and now it is possible to read a postmortem interview with the creator.
2007,AAA,Classic,Design
6 August 2011 | 0 Comments
The postmortem for Bioshock is a really cool story about how the game started and how it changed during development. Bioshock went through several changes while it was being developed as the development team size doubles.
2010,Flash,Indie,iOS,Money
4 August 2011 | 0 Comments
It is one of the best known flash games out there. It has spawned sequel on multiple platforms and the developer behind the game has always been very open about it.
2009,Classic,Design,Flash,Indie,iOS,Money
1 August 2011 | 0 Comments
Canabalt is a revolutionary game originally made for Flash using Flixel in 2009 and shortly after ported for the iPhone. On both platforms Canabalt has enjoyed huge success and if you haven’t played it, do it immediately – Canabalt is addictive! In 2010, at a GDC convention, cretor Adam “Atomic” Saltsman gave a speach about [...]
2011,Design,Flash,Indie,Money,Xbox
1 August 2011 | 0 Comments
Speed Runner is a really cool flash game made by Double Dutch Games http://www.doubledutchgames.com/ They have been kind enough to write a very nice postmortem that covers what went right, and what went wrong with the game.
Classic,Design
28 July 2011 | 0 Comments
Its one of the most legendary games ever and seventeen years after its release John Romero and Tom Hall tells about the creation. They tell some really funny stuff about the creation of weapons like how they where modeled after toys.
Design,Indie,MacStore,Steam
12 October 2011 | 0 Comments
Guns of Icarus is a game that takes place in a diesel punk setting. It has a focus on airship combat where players takes individual roles on board the flying behemoths.